北京大学与三星研究团队推出了 RealtimeBench 评测基准,包含 6 款游戏中运行的 180 个任务,用于评估推理过程中游戏持续进行的智能体表现。研究发现慢推理模型 GPT-6.1-sol 在暂停游戏中表现优于快模型 Jev,但在实时运行中得分大幅下降。
New Peking University and Samsung paper shows that a slow reasoning model can coach a fast model offline, raising its live game score from 13.51 to 24.19. shows that the stronger reasoning model in paused games can fall far behind a faster model once the game keeps moving. Many game evaluations pause the world while the model thinks, so slow answers cost nothing. In real settings, a correct action can arrive too late. They built RealtimeBench, 180 tasks across 6 games like Mario, Snake, and Tetris that keep running during inference. GPT-6.1-sol beat the faster Jev in 5 of 6 games when paused, but scored 1.51 versus 13.51 out of 100 live. Their fix, TORSI, has the slow model study the fast model's failures between games and write instructions the fast model follows during play. After 2 rounds, Jev's average score rose from 13.51 to 24.19, improving all 6 game types. For real-time agents, keep a fast model in the loop and use the slow model offline to write and test its instructions.
来源:Rohan Paul · x.com